A co-op roguelite FPS. Drop in with up to four, hold back a horde that never thins on its own, and chase the rift deeper every run.
Seeded floors, escalating waves, and a build you assemble on the way down. Bring friends — the horde scales, the run is shared, and a dropped teammate reconnects into the same fight.
Host a lobby, share the code, and fight together. Everyone sees the same enemies, the same kills, the same rift. Lose your connection and you rejoin the run in progress.
A data-oriented swarm that keeps coming. Cut lanes through it with hitscan fire, watch your spacing, and never stop moving.
Discrete floors, a spawn director you can read, and permanent stakes per run. Die together, start over, go deeper.
No dedicated hosts, no port forwarding. Steam's relay punches through NAT so a friend across the country joins by code.
Grab the launcher — it installs the game, keeps it current, and updates itself. Or take the raw build.